Welcome to  www.deltaforce-anglefalls.net
a fan site for the latest game under development by NovaLogic. This site is in no way affiliated with Novalogic.

Little official Information is available at this time, But there has been some screen shots and information released at MTR Soft,  Nova World Community and NOVAWORLD 2 ALPHA the new nova site under in development.

General Information:
• In 2007, NovaLogic purchased the Impulse motion capture system for use on future game development. The system would be used to create more realistic game characters that show actual human motion.

• A teaser was placed on the Novalogic site for DELTA FORCE BLACK OPS, that name was changed to DELTA FORCE ANGEL FALLS a few days later.

• Trademark Applicant for CUBA LIBRE, ANGEL FALLS, and SOUTHERN CROSS listed at the United States Patent and Trademark Office.

• Game distributor/publisher MTR Soft released game description, features, system requirements (those requirements were later revised to a higher level), and some screen shots. Also listed the Platform as PC DVD-Rom (multi platform release is expected), the Release Date: July 2009 (typically the release may be pushed back) and the Age Rating of 16+

• NOVAWORLD player accounts list DELTA FORCE ANGEL FALLS (Beta), as one of the games to add a CD key to.
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Game Description
Set in the north-west region of Central America (near future in Colombia & Venezuela) “Delta Force: Angel Falls” takes the player to the rural, sparsely populated, jungle areas of this exotic locale. Avoiding the over-exposed Middle Eastern settings; the South American environment provides a premise which is naturally beautiful and full of new millennium conflicts.

Marginal governments, involved in local expansionism, continually scuffle with one another and with major global powers. Complicating the setting, drug cartels have evolved beyond money and violencedriven entities to political forces rivaling established governments. Influenced by current events, the game is both topical and novel.

The sometimes local philosophy of “your enemy is my friend and your friend is my enemy” gives rise to a multitude of ever-changing alliances and conflicts which drive the game’s rapid action and easy-to-digest back-story. The culmination of the conflict takes place in the Angel Falls area of Venezuela providing both a spectacular setting and a surprise ending.

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Game features
• 12 single player missions over 3 campaigns.

• 12 multiplayer maps supporting multiple game types including TKOTH, CTF, TDM & DM.

• Utilizes real “Delta Force” scenarios, tactics and equipment in course of game through extensive
consultations with Delta Force operators.
Seamless large-scale environments encompassing land, air and sea-based vehicles.

• Gratifying gunplay, well-balanced weapons, and tactically interesting dynamic environments.

• Supporting up to 200 combatants, per game, in online play.

System Requirements

• Windows XP, Vista
• 2.6Ghz P4 CPU (Dual Core or Quad Core Recommended)
• 1 GB of RAM (2GB Recommended)
• DVD-ROM drive
• 5GB Free Hard Drive Space
• Pixel Shader 3.0 or better video card (ATI 1900+, NVidia 7900+ or better recommended)
• DirectX 9.0c or higher

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Angel Falls will be in the Delta Force motif with drivable vehicles still part of the action.

One of the biggest complaints from the players who wanted Joint Operations to be more like Black Hawk Down and earlier titles was the loss of the foot-soldier duke it out in the trenches type game play attack vehicles made impossible.
If Angel Falls is to remain true to the Delta Force motif, vehicles will need to be transportation types, leaving out attack vehicles such as tanks, strikers, attack choppers and the like. Of note is Joint Operations was a new franchise and was directed toward a different type of game play.

Angels Falls will include single player missions and mission/map making.
Nova is expected to release a better version of Nile. Nile never moved past beta for Joint Operations, being released as a second thought after the map-making community was shocked the game came with no map editor. Many of us still feel Nile was to buggy and incomplete to build real missions with. It was not un-until DFX was released with a med, we got a usable mission editor we could use for Joint Operations.

A new game engine is being used for Angel Falls.

Is it really a new game engine or the same game engine first used for Comanche 4 over 8 years ago. Re-coded and enhanced as each new game was released. As good as the old engine was it may have reached it’s limit. The Impulse motion capture system Nova purchased in 2007 would indicate more realistic in-game character motion than we have seen  in the past. A new game engine would be a logical step to be bring Nova up to current technology. 

The ability to play in games with 200 players online via NovaWorld
The ability to play in games with 150 players online via NovaWorld was one of the  main game features used to market Joint Operations Typhoon Rising 4 years ago. Those numbers have jumped to 200 for Angle Falls. While 150 players were possible for online play in a Nova server, the game playability was very poor do to lag and network traffic issues. With network advances, a new game engine and the fact that Nova moved to a higher bandwidth location since that time, large servers should see better game playability in larger servers with Angel Falls.

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